Every JackiOh patch, newest first: its date, its title and what it changed.
Meditative
The Meditative set, 102 cards and 30 tokens, shipped in v0.3.5. Before it, v0.3.1 to v0.3.4 reworded cards of the earlier sets and changed what Nerf and Buff can tune.
Technical changes
The Rust rewrite (v0.3.0): the rules engine, the cards, the AI and the server were rewritten in Rust, and your browser runs the same engine as WebAssembly. Games play as they did before.
The practice AI kept training: no Core, Classic or Classic+ card is barred from its decks any more, and it plays most Meditative cards too.
Usernames: every player has one, shown wherever a player is named, and you can sign in with it.
Leaving a practice game can save it, to resume later from the practice menu.
24 emotes, 8 of them dealt to each player each game.
Every Legendary and Mythic opens its play with a few bars of music of its own, and every Unit has a line to speak as it attacks.
The music no longer switches to a theme when a Legendary or Mythic is played: its own few bars play, then the station carries on.
Replays: watch your finished games again, step by step, share a turn as a GIF, and download a game as a file to attach to a bug report.
Play together: friends, chat, challenges, watching and shared replays, and Duos co-op against an AI team.
Every token says so: its type line reads Token Unit or Token Spell, and on the board and on small cards it wears a Token mark.
v0.3.7b Radiant numbers stay on the Radiant face
Changes
Blade Storm's base face always stops after 30 rounds; a Nerf or a Buff moves that cap on its Radiant face only.
Fixes
A Nerf, a Buff or KY's Constant on a card that is not Radiant no longer lands on a number only its Radiant face prints.
v0.3.7 Keyword update
New
Five keywords: Ranged, Flying, Cloaked, Crater and Flashback.
Combat keyword: the name of the keywords a random keyword comes from, eighteen of them, listed in the glossary.
Changes
Random keywords now come from the combat keywords, which adds Flying, Ranged, Indestructible and Spell Damage +1.
Immutable: while it is in play, Spells, Field Spells and Field Traps can't target it.
Vanilla returns a Unit to the attack and health printed on its face; one that would die from it stays at 1 health.
Prejudiced Postdoc's Vanilla copy no longer keeps the target's buffs.
Keymaster Keenus has Equip and an Aura that gives it 5 random combat keywords (Radiant 10), in place of every keyword and its Radiant Death.
Knowledge Breaker and Knowledge Breaker Prime: "Aura: Your Units have Cloaked."
Paranoia: "Aura: Your Spells have Cloaked." A Spell you set costs its own price and reveals when you choose.
Radiant Paranoia: "Spells you reveal have Echo +1."
Cloaked Toe Cracker has Cloaked, and its Aura never makes a Cloaked card free.
Doom Shroom has Crater in place of "Lock this zone."
Card text
Magnetic is now called Equip.
Plastic Surgery, Zao Gao and the Conjure Rush Token cards say "random combat keyword".
v0.3.6 Zephyrs draw on every set
Changes
Zephyrs and Zephrys Zealotism no longer name a set: each draws on every non-token card of every shipped set but itself, Meditative included.
A set that ships later joins them the day it ships.
Zephyrs may offer Zephrys Zealotism, and Zealotism may deal Zephyrs.
v0.3.5 Meditative
New
The Meditative set: 102 cards and 30 tokens join the deck builder, the Almanac, random decks and every card pool that names no set.
Card text
Call to Chaos (Core Edition) and Call to Chaos (Classic+ Edition) link the Meditative Edition their text names.
v0.3.4 Nerf and Buff
Card text
The two tuning keywords are renamed Nerf and Buff on both faces of every card that prints them, with their numbers kept.
Radiant Steady Shot, one of Heroic Power's powers, now says it permanently deals 2 more damage.
The cards play as before.
v0.3.3 Heroic Power's numbers belong to its power
Changes
Nerf, Buff and KY's Constant reach only the numbers of the power Heroic Power has now.
A number of another power keeps its tuning until a reroll brings that power back.
Thirteen numbers only a base face prints, Life Tap's damage among them, are tuned on the base face only.
v0.3.2 More numbers to tune
Changes
111 more numbers on 80 cards can be moved by Nerf, Buff and KY's Constant: damage, healing, draws, Armor, mana, discounts, Heroic Power's powers and more.
Every card prints as before.
v0.3.1 Card text pass
Card text
Text only: no card does anything new.
Every Trap's condition reads “Reveals when”.
Cards such as Twinspell, Sheepish, Turtinator and Lava Golem say more plainly what they do.
GY is written out as graveyard.
Classic & Classic+
Two new sets, Classic and Classic+, then their first balance patch and the Heroic Power rework.
Technical changes
A ranked ladder with Grape tiers and a global leaderboard.
The Card Almanac: browse every card, tokens included, with no account.
Patch notes and card history: this page, and a History section in every card's detail view.
A public stats page with card win rates.
Background music and a main menu theme.
Emotes, Units that land with a slam, and rematch and double-or-nothing offers after a game.
Settings in Gameplay, Visuals and Audio tabs, kept with your account.
v0.2.11 The Heroic Power rework
Changes
Heroic Power costs (0), and playing it uses nothing.
Each of its thirteen powers is an Activate that spends its (X), once per turn, and has a Radiant face.
Ping picks its target as it is activated, so you can drag it onto the target.
In play, Heroic Power shows only the power it rolled.
v0.2.10d Balance patch 1 follow-up
Balance
Divine Favor's and Rewind's numbers are tuned on the Radiant face only, the face that prints them.
Changes
A deck too short of other cards fills an opening hand with its Cast on Draw cards, which are cast as the game starts.
Radiant The Power to Punish marks every enemy Unit it will destroy.
Card text
Core cards no longer say “to a target”.
v0.2.10c Bounce is for permanents
Changes
Bounce now means only a permanent returned to hand from the field.
Seven cards, such as Reoccurring Dream, say “Return … to hand” again and play as before.
v0.2.10b Three new tags
New
Catalyst on Solarius and Felinor Flagbearer, Prime on the tokens their Deaths shuffle in, and Acclaimed on BOOM! Big Max and Wardrum.
Card text
Solarius-Prime is now Solarius Prime. No card plays differently.
v0.2.10 Classic and Classic+ balance patch 1
Balance
Exile costs (1), down from (2). Last Hurrah costs (1), up from (0).
Plague Nuke and Felinor Fuser cost (4), up from (3). Argusland costs (3), up from (1).
BOOM! Big Max has 13 Attack, down from 26. Radiant Joro is a 2/2.
More balance and text changes across Classic and Classic+: open the cards below.
Changes
Discards are random unless a card says you choose.
Bounce is the keyword for a card returned to hand.
Placing Plague Counters with no card named puts them all on one permanent you choose.
A Locked zone refuses only plays: a summon, a move or a return still lands there.
A transformed Unit keeps its zone and battle position.
Reveal: a revealed Trap shows face-up to both players and still fires.
v0.2.9 Rarity pass
Balance
Fifteen rarity changes across Core, Classic and Classic+.
Pocket Chaos costs (4), up from (2), and each Pocket Chaos it passes on costs (1) less, until one would cost (0).
Radiant Crop Dusting places 3 Plague Counters on each permanent and draws 3.
Card text
Plague Tokens are renamed Plague Counters.
Many Traps' conditions read “Reveals when”.
v0.2.8b Gary the Gambler buffed
Balance
Gary the Gambler's Cry, on both faces, flips one more coin: heads gives him Divine Shield, tails gives him Rush.
v0.2.8 Glitch
New
A hidden token, Glitch: once Glitch in the System or Lag in the System has been played, any card generated into a hand or deck has a tiny chance to be Glitch.
Played, Glitch resets the match, swaps the seats, lays two other games' boards on the field, or voids the match.
v0.2.7b Condition glow for more Core cards
New
The yellow “condition met” glow lights for more Core cards, such as Bread and Butter and Spiteful Stab. No card plays differently.
v0.2.7 Plastic Surgery, Craft a Card and two new effects
Balance
Radiant Craft a Card no longer draws a card.
Changes
Plastic Surgery can no longer be played with no Unit to target.
Crushing Walls shows its spiked walls closing in on lanes 1 and 5.
A card in your hand that Plague Chalice would counter wears a warning.
v0.2.6 Book of Wildfire turns the page
Changes
At the end of your turn, a Book of Wildfire in your hand becomes a different random Book (Radiant: a Radiant one), never Wildfire and never the Book it already is.
v0.2.5 Field Spells stop coming to life
Changes
The eighteen Field Spells v0.2.3 animated lose Animated and their unit faces.
Ivory Tower's fusion and Final Gambit's change from v0.2.3 stay.
An Animated card with no printed stats fights as a 0/1.
v0.2.4 Aimed random casts and Deft
New
The Deft keyword: a Unit with it can attack and switch position in the same turn. Deft Duelist has it; it joins the random keyword pool.
Changes
A random cast aims harmful picks at enemies and helpful ones at your side. Jogg's Box is unchanged.
v0.2.3 Animated Field Spells and Ivory Tower's fusion
New
Eighteen Field Spells, Masochism Mask among them, gain Animated and a unit face (taken away again in v0.2.5).
Changes
Ivory Tower fuses the first Unit you stack onto it into itself.
Final Gambit neither heals nor draws once its redirected hit has defeated the enemy hero.
v0.2.2 Mechanics changes
New
Every card that uses Plague Counters, then called Plague Tokens, gains the Plague tag.
Balance
Exile's base face counters a card of (2) Cost or less, up from (1).
Adaptive Growth's debuff matches its buff: −2/−2, and −3/−3 on its Radiant face.
Changes
Chaos Machine never Buffs itself.
Joro answers only a Spell's targeting.
Blade Storm casts Whirlwind until a Unit dies.
When a random pool picks a Grape, which Grape you get is rolled on the Grapes' own odds.
v0.2.1 Card text pass
Card text
Consistent words and house style across Core, Classic and Classic+ card text.
v0.2.0 Classic and Classic+
New
Two new sets: Classic, with 90 cards, and Classic+, with 78 cards and 38 tokens.
New keywords, among them Animated, Activate and Brittle, and the two tuning keywords now called Nerf and Buff.
Balance
Hit Job costs (3), up from (2).
Flood, Collateral Damage, Big Felinor, Snom Bunny Mind Control and Twisting Nether cost (4), up from (3).
Masochism Mask costs (1), down from (2).
Card text
New text for seven Core cards, among them Hinder, Sheepish and Bear Honeypot.
Every card writes a specific cost as “(N) Cost”.
Core
The first set: 100 cards and 9 tokens, joined by The Coin in v0.1.0c and the Ghoul Token in v0.1.1.
Technical changes
Hearthstone-style mana, combat and keywords on five lanes, with a backrow where Traps wait face-down.
Online play in Best of 1, Conquest (three decks, with a sealed deck pick before each game) and All Random.
Practice against an AI with three difficulties, with no account, and a four-lesson tutorial with a coach.
Procedural sound effects and a voice line for every card.
v0.1.1 Pierce, Deck and Tribute
New
The Pierce keyword.
The Ghoul Token.
Heroic Power gains an eighth power, Stitching.
Changes
An Indestructible Unit never has Taunt.
An X you choose is at least 1.
A face-down Trap shows its cost to both players.
Card text
Cards and screens say Deck and Tribute.
v0.1.0d The Radiant pass
New
The Jlockeed tag, on Jlockeed Shredder-10 and Jlockeed's Weapons.
Changes
Every Radiant face meets one standard and prints its whole text.
Radiant 4-mana 7/7 is a 14/14, Radiant Chaos Golem and Radiant Ceaseless Void are 20/20s, and Radiant Duplicating Felinors has 6 Attack.
A card that names other cards links them, so you can read them from its text.
v0.1.0c Call to Chaos and The Coin
New
The Coin: the player going second gets one.
Balance
Call to Chaos (Core Edition)'s Rush Token roll summons five Radiant Rush Tokens, not five 5/5s.
v0.1.0b Core balance changes
Balance
Right-house defender gains Taunt.
Radiant Saintess gains Reborn, and her Death, no longer her Cry, makes your other Units Radiant.
Radiant Rush Token is a 6/6, Radiant Sheep Token a 2/2 worth 3 Tributes, Radiant Felinor Token a 2/2, and Radiant Bread Token has Armor X.